Static body component
Static bodies are used to define the collision shapes of the scene. To create a static body select an object on the scene and use Edit>Truss Physics>Add Component>Tx Static Body menu command. If the object already has Unity’s Collider component the static body will be set up to inherit its parameters.
Collision | Collision shape type |
Mesh | Mesh asset |
Terrain | TerrainData asset |
Box Center | Box collider center |
Box Size | Box collider size |
Capsule Center | Capsule collider center |
Capsule Radius | Capsule collider radius |
Capsule Height | Capsule collider height |
Capsule Axis | Capsule collider axis orientation |
Sphere Center | Sphere collider center |
Sphere Radius | Sphere collider radius |
Margin | Collision margin |
Matters | Array of matters |
Spawn Enabled | Spawn enabled flag |
Group Root | Group root flag |
Group Layers | Group layers list |
Group Collision | Group collision matrix |
Group Layer | Group layer |