Static body component
Static bodies are used to define the collision shapes of the scene. To create a static body select an object on the scene and use Edit>Truss Physics>Add Component>Tx Static Body menu command. If the object already has Unity’s Collider component the static body will be set up to inherit its parameters.
| Collision | Collision shape type |
| Mesh | Mesh asset |
| Terrain | TerrainData asset |
| Box Center | Box collider center |
| Box Size | Box collider size |
| Capsule Center | Capsule collider center |
| Capsule Radius | Capsule collider radius |
| Capsule Height | Capsule collider height |
| Capsule Axis | Capsule collider axis orientation |
| Sphere Center | Sphere collider center |
| Sphere Radius | Sphere collider radius |
| Margin | Collision margin |
| Matters | Array of matters |
| Spawn Enabled | Spawn enabled flag |
| Group Root | Group root flag |
| Group Layers | Group layers list |
| Group Collision | Group collision matrix |
| Group Layer | Group layer |