Soft body component
Soft bodies are used to simulate dynamic deformable objects. To create a soft body select an object on the scene, use Edit>Truss Physics>Add Component>Tx Soft Body menu command, and then assign a Truss asset to the soft body Truss property.
Truss | Truss asset |
Mass Scale | Truss asset mass scale |
Scaled Mass | Soft body mass (read only) |
Collision | Soft body collision flag |
Margin | Collision margin |
Matters | Array of matters |
Group Root | Group root flag |
Group Layers | Group layers list |
Group Collision | Group collision matrix |
Group Layer | Group layer |
Skinning | Soft body skinning flag |
Spawn Enabled | Enabled on spawning |
Spawn Active | Activate on spawning |
Deactivation | Toggle object deactivation |
Deactivation Speed | Object deactivation speed |
Deactivation Time | Object deactivation time |
Filling | Toggle object internal pressure |
Internal Pressure | Internal pressure value |
Adiabatic Index | Internal pressure adiabatic index |