Soft body component
Soft bodies are used to simulate dynamic deformable objects. To create a soft body select an object on the scene, use Edit>Truss Physics>Add Component>Tx Soft Body menu command, and then assign a Truss asset to the soft body Truss property.
| Truss | Truss asset |
| Mass Scale | Truss asset mass scale |
| Scaled Mass | Soft body mass (read only) |
| Collision | Soft body collision flag |
| Margin | Collision margin |
| Matters | Array of matters |
| Group Root | Group root flag |
| Group Layers | Group layers list |
| Group Collision | Group collision matrix |
| Group Layer | Group layer |
| Skinning | Soft body skinning flag |
| Spawn Enabled | Enabled on spawning |
| Spawn Active | Activate on spawning |
| Deactivation | Toggle object deactivation |
| Deactivation Speed | Object deactivation speed |
| Deactivation Time | Object deactivation time |
| Filling | Toggle object internal pressure |
| Internal Pressure | Internal pressure value |
| Adiabatic Index | Internal pressure adiabatic index |