Rigid body proxy component
Rigid body proxy is used to set up the interaction between Unity rigid bodies and Truss Physics soft bodies. To create a rigid body select an object on the scene with Rigidbody components added, use Edit>Truss Physics>Add Component>Tx Rigid Body menu command.
| Mass Scale | Rigid body mass scale |
| Scaled Mass | Rigid body mass (read only) |
| Collision | Collision shape type |
| Mesh | Mesh asset |
| Box Center | Box collider center |
| Box Size | Box collider size |
| Capsule Center | Capsule collider center |
| Capsule Height | Capsule collider height |
| Capsule Radius | Capsule collider radius |
| Capsule Axis | Capsule collider axis orientation |
| Sphere Center | Sphere collider center |
| Sphere Radius | Sphere collider radius |
| Margin | Collision margin |
| Matters | Array of matters |
| Spawn Enabled | Spawn enabled flag |
| Group Root | Group root flag |
| Group Layers | Group layers list |
| Group Collision | Group collision matrix |
| Group Layer | Group layer |
| Interaction | Rigid body interaction mode |