Rigid body proxy component
Rigid body proxy is used to set up the interaction between Unity rigid bodies and Truss Physics soft bodies. To create a rigid body select an object on the scene with Rigidbody components added, use Edit>Truss Physics>Add Component>Tx Rigid Body menu command.
Mass Scale | Rigid body mass scale |
Scaled Mass | Rigid body mass (read only) |
Collision | Collision shape type |
Mesh | Mesh asset |
Box Center | Box collider center |
Box Size | Box collider size |
Capsule Center | Capsule collider center |
Capsule Height | Capsule collider height |
Capsule Radius | Capsule collider radius |
Capsule Axis | Capsule collider axis orientation |
Sphere Center | Sphere collider center |
Sphere Radius | Sphere collider radius |
Margin | Collision margin |
Matters | Array of matters |
Spawn Enabled | Spawn enabled flag |
Group Root | Group root flag |
Group Layers | Group layers list |
Group Collision | Group collision matrix |
Group Layer | Group layer |
Interaction | Rigid body interaction mode |