Constraint component
Constraint is used to constrain the soft body motion relatively to another soft, rigid or static body or the world space. To add a constraint to a soft body select an object with the soft body component, use Edit>Truss Physics>Add Component>Tx Constraint menu command, add some snaps to the constraint to achieve the desired behavior.
Base Body | A body the soft body is attached to |
Disable Collision | Disable collision between attached and base bodies |
Snap List | List of snaps |
Nodes | Node set to snap |
Node | Node to snap |
Snap To | Snap type |
Nodes B | Base soft body nodes |
Min Limit | Minimum distance |
Max Limit | Maximum distance |
Strength | Strain limit this snap can withstand before breaking |
Master | Master snap |
Enable Motor | Enable angular motor |
Axis Nodes | Motor axis |
Target Rate | Target rotation rate |
Max Torque | Torque limit |