Game object component. Controls the object position through the Truss Physics simulation. Works with MeshFilter component to deform its mesh. The component uses a TxTruss asset to define the object physic model and collision shape.
| truss | TxTruss asset of the soft body |
| linearVelocity | Linear velocity of the centre of mass of the soft body |
| angularVelocity | Angular velocity of the soft body rotation around the centre of mass |
| isActive | Activation state of the soft body |
| nodeCount | Number of nodes of the soft body |
| nodePosition | Array of current positions of the soft body nodes |
| nodeLocalPosition | Array of current local positions of the soft body nodes |
| nodeVelocity | Array of current velocities of the soft body nodes |
| linkCount | Number of links of the soft body nodes |
| linkLength | Array of current link lengths of the soft body |
| linkPlastic | Array of current link plastic deformations of the soft body |
| matters | Array of matters of the soft body |