Soft body constraint component class
Game object component. Works with TxSoftBody component to constrain the motion of a soft body relatively to another soft, static or rigid body or the global space. The component also can apply permanent torque to the bodies to simulate a motor.
| attachedBody | Body A |
| baseBody | Body B |
| isBroken | Broken state of the constraint |
| motorRate | Target rotation speed of the motor |
| motorTorque | Maximum torque the motor can apply |
| onBreak | Raised after the simulation step if constraint was broken |